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Public Member Functions | Static Public Member Functions | Protected Member Functions | List of all members
Graphics::RendererDummy Class Reference

#include <RendererDummy.h>

Inheritance diagram for Graphics::RendererDummy:
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Collaboration diagram for Graphics::RendererDummy:
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Public Member Functions

 RendererDummy ()
 
virtual const char * GetName () const override final
 
virtual RendererType GetRendererType () const override final
 
virtual bool SupportsInstancing () override final
 
virtual int GetMaximumNumberAASamples () const override final
 
virtual bool GetNearFarRange (float &near_, float &far_) const override final
 
virtual bool BeginFrame () override final
 
virtual bool EndFrame () override final
 
virtual bool SwapBuffers () override final
 
virtual bool SetRenderTarget (RenderTarget *) override final
 
virtual bool SetScissor (ViewportExtents ext) override final
 
virtual bool ClearScreen () override final
 
virtual bool ClearDepthBuffer () override final
 
virtual bool SetClearColor (const Color &c) override final
 
virtual bool SetViewport (ViewportExtents v) override final
 
virtual ViewportExtents GetViewport () const override final
 
virtual bool SetTransform (const matrix4x4f &m) override final
 
virtual matrix4x4f GetTransform () const override final
 
virtual bool SetPerspectiveProjection (float fov, float aspect, float near_, float far_) override final
 
virtual bool SetOrthographicProjection (float xmin, float xmax, float ymin, float ymax, float zmin, float zmax) override final
 
virtual bool SetProjection (const matrix4x4f &m) override final
 
virtual matrix4x4f GetProjection () const override final
 
virtual bool SetWireFrameMode (bool enabled) override final
 
virtual bool SetLightIntensity (Uint32, const float *) override final
 
virtual bool SetLights (Uint32 numlights, const Light *l) override final
 
virtual Uint32 GetNumLights () const override final
 
virtual bool SetAmbientColor (const Color &c) override final
 
virtual bool FlushCommandBuffers () override final
 
virtual bool DrawBuffer (const VertexArray *, Material *) override final
 
virtual bool DrawBufferDynamic (VertexBuffer *, uint32_t, IndexBuffer *, uint32_t, uint32_t, Material *) override final
 
virtual bool DrawMesh (MeshObject *, Material *) override final
 
virtual bool DrawMeshInstanced (MeshObject *, Material *, InstanceBuffer *) override final
 
virtual Material * CreateMaterial (const std::string &s, const MaterialDescriptor &d, const RenderStateDesc &rsd) override final
 
virtual Material * CloneMaterial (const Material *m, const MaterialDescriptor &d, const RenderStateDesc &rsd) override final
 
virtual Texture * CreateTexture (const TextureDescriptor &d) override final
 
virtual RenderTarget * CreateRenderTarget (const RenderTargetDesc &d) override final
 
virtual VertexBuffer * CreateVertexBuffer (const VertexBufferDesc &d) override final
 
virtual IndexBuffer * CreateIndexBuffer (Uint32 size, BufferUsage bu, IndexBufferSize el) override final
 
virtual InstanceBuffer * CreateInstanceBuffer (Uint32 size, BufferUsage bu) override final
 
virtual UniformBuffer * CreateUniformBuffer (Uint32 size, BufferUsage bu) override final
 
virtual MeshObject * CreateMeshObject (VertexBuffer *v, IndexBuffer *i) override final
 
virtual MeshObject * CreateMeshObjectFromArray (const VertexArray *v, IndexBuffer *i=nullptr, BufferUsage=BUFFER_USAGE_STATIC) override final
 
virtual const RenderStateDesc & GetMaterialRenderState (const Graphics::Material *m) override final
 
virtual bool ReloadShaders () override final
 
- Public Member Functions inherited from Graphics::Renderer
 Renderer (SDL_Window *win, int width, int height)
 
virtual ~Renderer ()
 
virtual const char * GetName () const =0
 
virtual RendererType GetRendererType () const =0
 
virtual void WriteRendererInfo (std::ostream &out) const
 
virtual void CheckRenderErrors (const char *func=nullptr, const int line=-1) const
 
virtual bool SupportsInstancing ()=0
 
SDL_Window * GetSDLWindow () const
 
float GetDisplayAspect () const
 
int GetWindowWidth () const
 
int GetWindowHeight () const
 
virtual int GetMaximumNumberAASamples () const =0
 
virtual bool GetNearFarRange (float &near_, float &far_) const =0
 
virtual bool BeginFrame ()=0
 
virtual bool EndFrame ()=0
 
virtual bool SwapBuffers ()=0
 
virtual bool SetRenderTarget (RenderTarget *)=0
 
virtual bool SetScissor (ViewportExtents scissor)=0
 
virtual bool ClearScreen ()=0
 
virtual bool ClearDepthBuffer ()=0
 
virtual bool SetClearColor (const Color &c)=0
 
virtual bool SetViewport (ViewportExtents vp)=0
 
virtual ViewportExtents GetViewport () const =0
 
virtual bool SetTransform (const matrix4x4f &m)=0
 
virtual matrix4x4f GetTransform () const =0
 
virtual bool SetPerspectiveProjection (float fov, float aspect, float near_, float far_)=0
 
virtual bool SetOrthographicProjection (float xmin, float xmax, float ymin, float ymax, float zmin, float zmax)=0
 
virtual bool SetProjection (const matrix4x4f &m)=0
 
virtual matrix4x4f GetProjection () const =0
 
virtual bool SetWireFrameMode (bool enabled)=0
 
virtual bool SetLightIntensity (Uint32 numlights, const float *intensity)=0
 
virtual bool SetLights (Uint32 numlights, const Light *l)=0
 
const Light & GetLight (const Uint32 idx) const
 
virtual Uint32 GetNumLights () const
 
virtual bool SetAmbientColor (const Color &c)=0
 
const Color & GetAmbientColor () const
 
virtual bool FlushCommandBuffers ()=0
 
virtual bool DrawBuffer (const VertexArray *v, Material *m)=0
 
virtual bool DrawBufferDynamic (VertexBuffer *v, uint32_t vtxOffset, IndexBuffer *i, uint32_t idxOffset, uint32_t numElems, Material *m)=0
 
virtual bool DrawMesh (MeshObject *, Material *)=0
 
virtual bool DrawMeshInstanced (MeshObject *, Material *, InstanceBuffer *)=0
 
virtual Material * CreateMaterial (const std::string &shader, const MaterialDescriptor &descriptor, const RenderStateDesc &stateDescriptor)=0
 
virtual Material * CloneMaterial (const Material *mat, const MaterialDescriptor &descriptor, const RenderStateDesc &stateDescriptor)=0
 
virtual Texture * CreateTexture (const TextureDescriptor &descriptor)=0
 
virtual RenderTarget * CreateRenderTarget (const RenderTargetDesc &)=0
 
virtual VertexBuffer * CreateVertexBuffer (const VertexBufferDesc &)=0
 
virtual IndexBuffer * CreateIndexBuffer (Uint32 size, BufferUsage, IndexBufferSize=INDEX_BUFFER_32BIT)=0
 
virtual InstanceBuffer * CreateInstanceBuffer (Uint32 size, BufferUsage)=0
 
virtual UniformBuffer * CreateUniformBuffer (Uint32 size, BufferUsage)=0
 
virtual MeshObject * CreateMeshObject (VertexBuffer *vertexBuffer, IndexBuffer *indexBuffer=nullptr)=0
 
virtual MeshObject * CreateMeshObjectFromArray (const VertexArray *vertexArray, IndexBuffer *indexBuffer=nullptr, BufferUsage usage=BUFFER_USAGE_STATIC)=0
 
virtual const RenderStateDesc & GetMaterialRenderState (const Material *mat)=0
 
Texture * GetCachedTexture (const std::string &type, const std::string &name)
 
void AddCachedTexture (const std::string &type, const std::string &name, Texture *texture)
 
void RemoveCachedTexture (const std::string &type, const std::string &name)
 
void RemoveAllCachedTextures ()
 
const TextureCache & GetTextureCache ()
 
virtual bool ReloadShaders ()=0
 
virtual bool Screendump (ScreendumpState &sd)
 
virtual bool FrameGrab (ScreendumpState &sd)
 
Stats & GetStats ()
 

Static Public Member Functions

static void RegisterRenderer ()
 
- Static Public Member Functions inherited from Graphics::Renderer
static constexpr size_t GetName (std::string_view s)
 

Protected Member Functions

virtual void PushState () override final
 
virtual void PopState () override final
 
virtual void PushState ()=0
 
virtual void PopState ()=0
 

Additional Inherited Members

- Public Types inherited from Graphics::Renderer
using TextureCache = TextureCacheMap
 
- Protected Attributes inherited from Graphics::Renderer
int m_width
 
int m_height
 
Color m_ambient
 
Light m_lights [4]
 
Stats m_stats
 
SDL_Window * m_window
 

Constructor & Destructor Documentation

◆ RendererDummy()

Graphics::RendererDummy::RendererDummy ( )
inline

Member Function Documentation

◆ BeginFrame()

virtual bool Graphics::RendererDummy::BeginFrame ( )
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ ClearDepthBuffer()

virtual bool Graphics::RendererDummy::ClearDepthBuffer ( )
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ ClearScreen()

virtual bool Graphics::RendererDummy::ClearScreen ( )
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ CloneMaterial()

virtual Material * Graphics::RendererDummy::CloneMaterial ( const Material *  m,
const MaterialDescriptor &  d,
const RenderStateDesc &  rsd 
)
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ CreateIndexBuffer()

virtual IndexBuffer * Graphics::RendererDummy::CreateIndexBuffer ( Uint32  size,
BufferUsage  bu,
IndexBufferSize  el 
)
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ CreateInstanceBuffer()

virtual InstanceBuffer * Graphics::RendererDummy::CreateInstanceBuffer ( Uint32  size,
BufferUsage  bu 
)
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ CreateMaterial()

virtual Material * Graphics::RendererDummy::CreateMaterial ( const std::string &  s,
const MaterialDescriptor &  d,
const RenderStateDesc &  rsd 
)
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ CreateMeshObject()

virtual MeshObject * Graphics::RendererDummy::CreateMeshObject ( VertexBuffer *  v,
IndexBuffer *  i 
)
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ CreateMeshObjectFromArray()

virtual MeshObject * Graphics::RendererDummy::CreateMeshObjectFromArray ( const VertexArray *  v,
IndexBuffer *  i = nullptr,
BufferUsage  = BUFFER_USAGE_STATIC 
)
inlinefinaloverridevirtual

Implements Graphics::Renderer.

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◆ CreateRenderTarget()

virtual RenderTarget * Graphics::RendererDummy::CreateRenderTarget ( const RenderTargetDesc &  d)
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ CreateTexture()

virtual Texture * Graphics::RendererDummy::CreateTexture ( const TextureDescriptor &  d)
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ CreateUniformBuffer()

virtual UniformBuffer * Graphics::RendererDummy::CreateUniformBuffer ( Uint32  size,
BufferUsage  bu 
)
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ CreateVertexBuffer()

virtual VertexBuffer * Graphics::RendererDummy::CreateVertexBuffer ( const VertexBufferDesc &  d)
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ DrawBuffer()

virtual bool Graphics::RendererDummy::DrawBuffer ( const VertexArray *  ,
Material *   
)
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ DrawBufferDynamic()

virtual bool Graphics::RendererDummy::DrawBufferDynamic ( VertexBuffer *  ,
uint32_t  ,
IndexBuffer *  ,
uint32_t  ,
uint32_t  ,
Material *   
)
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ DrawMesh()

virtual bool Graphics::RendererDummy::DrawMesh ( MeshObject *  ,
Material *   
)
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ DrawMeshInstanced()

virtual bool Graphics::RendererDummy::DrawMeshInstanced ( MeshObject *  ,
Material *  ,
InstanceBuffer *   
)
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ EndFrame()

virtual bool Graphics::RendererDummy::EndFrame ( )
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ FlushCommandBuffers()

virtual bool Graphics::RendererDummy::FlushCommandBuffers ( )
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ GetMaterialRenderState()

virtual const RenderStateDesc & Graphics::RendererDummy::GetMaterialRenderState ( const Graphics::Material *  m)
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ GetMaximumNumberAASamples()

virtual int Graphics::RendererDummy::GetMaximumNumberAASamples ( ) const
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ GetName()

virtual const char * Graphics::RendererDummy::GetName ( ) const
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ GetNearFarRange()

virtual bool Graphics::RendererDummy::GetNearFarRange ( float &  near_,
float &  far_ 
) const
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ GetNumLights()

virtual Uint32 Graphics::RendererDummy::GetNumLights ( ) const
inlinefinaloverridevirtual

Reimplemented from Graphics::Renderer.

◆ GetProjection()

virtual matrix4x4f Graphics::RendererDummy::GetProjection ( ) const
inlinefinaloverridevirtual

Implements Graphics::Renderer.

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◆ GetRendererType()

virtual RendererType Graphics::RendererDummy::GetRendererType ( ) const
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ GetTransform()

virtual matrix4x4f Graphics::RendererDummy::GetTransform ( ) const
inlinefinaloverridevirtual

Implements Graphics::Renderer.

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◆ GetViewport()

virtual ViewportExtents Graphics::RendererDummy::GetViewport ( ) const
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ PopState()

virtual void Graphics::RendererDummy::PopState ( )
inlinefinaloverrideprotectedvirtual

Implements Graphics::Renderer.

◆ PushState()

virtual void Graphics::RendererDummy::PushState ( )
inlinefinaloverrideprotectedvirtual

Implements Graphics::Renderer.

◆ RegisterRenderer()

void Graphics::RendererDummy::RegisterRenderer ( )
static
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◆ ReloadShaders()

virtual bool Graphics::RendererDummy::ReloadShaders ( )
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ SetAmbientColor()

virtual bool Graphics::RendererDummy::SetAmbientColor ( const Color &  c)
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ SetClearColor()

virtual bool Graphics::RendererDummy::SetClearColor ( const Color &  c)
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ SetLightIntensity()

virtual bool Graphics::RendererDummy::SetLightIntensity ( Uint32  ,
const float *   
)
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ SetLights()

virtual bool Graphics::RendererDummy::SetLights ( Uint32  numlights,
const Light *  l 
)
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ SetOrthographicProjection()

virtual bool Graphics::RendererDummy::SetOrthographicProjection ( float  xmin,
float  xmax,
float  ymin,
float  ymax,
float  zmin,
float  zmax 
)
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ SetPerspectiveProjection()

virtual bool Graphics::RendererDummy::SetPerspectiveProjection ( float  fov,
float  aspect,
float  near_,
float  far_ 
)
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ SetProjection()

virtual bool Graphics::RendererDummy::SetProjection ( const matrix4x4f &  m)
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ SetRenderTarget()

virtual bool Graphics::RendererDummy::SetRenderTarget ( RenderTarget *  )
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ SetScissor()

virtual bool Graphics::RendererDummy::SetScissor ( ViewportExtents  ext)
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ SetTransform()

virtual bool Graphics::RendererDummy::SetTransform ( const matrix4x4f &  m)
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ SetViewport()

virtual bool Graphics::RendererDummy::SetViewport ( ViewportExtents  v)
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ SetWireFrameMode()

virtual bool Graphics::RendererDummy::SetWireFrameMode ( bool  enabled)
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ SupportsInstancing()

virtual bool Graphics::RendererDummy::SupportsInstancing ( )
inlinefinaloverridevirtual

Implements Graphics::Renderer.

◆ SwapBuffers()

virtual bool Graphics::RendererDummy::SwapBuffers ( )
inlinefinaloverridevirtual

Implements Graphics::Renderer.


The documentation for this class was generated from the following files: