14.6. Perlin Noise

14.6.1. Overview

This filter generates a noise texture using the Perlin Noise algorithm. Results don't depend on the image you opened.

Filter applied with default options: Alpha=1.200 Scale=1.800 Z offset=-1.000 Iterations=3

14.6.2. Activating the filter

This filter is found in the image window menu under Filters → Render → Noise → Perlin Noise….

14.6.3. Options

Abbildung 17.328. „Perlin Noise“ filter options

„Perlin Noise“ filter options

Presets, Preview, Split view, Use selection as input
[Anmerkung] Anmerkung

These options are described in Abschnitt 2, „Gemeinsame Funktionsmerkmale“.

Alpha

Low values give sharper noise

Abbildung 17.329. „Alpha “ option examples

„Alpha “ option examples

Alpha = 0.300

„Alpha “ option examples

Alpha = 3.600


Scale

Scale of the noise function: works like a zoom.

Z offset

Vary noise.

Abbildung 17.330. „Z offset“ option examples

„Z offset“ option examples

Z offset = -1000

„Z offset“ option examples

Z offset = 0.900


Iterations

The number of noise octaves.

Iterations = 7